한국어 Download

Mercenary codex

Four Towers and raids

The towers after the main climb, ruler raids and legendary gear.

Towers and rules

Open after floor 999 of the main tower. Each tower has 50 floors with a boss every 10, and more stars mean harder. Each climb takes one week.

  • Chain Fortress ★Tower rule · Both sides hit harder and healing received is reduced.Ruler: Garvan · Tower gear effect: Chain Fortress rule: 8~30% less effect
  • Glass Garden ★★Tower rule · Members are briefly charmed and strike their allies.Ruler: Lisera · Tower gear effect: Glass Garden rule: 8~30% less effect
  • White Mist ★★★Tower rule · Members' skills are sealed one at a time for a while.Ruler: Neria · Tower gear effect: White Mist rule: 8~30% less effect
  • Last Stair ★★★★Tower rule · Front-row members keep losing HP. Opens after the other towers.Ruler: Halorn · Tower gear effect: Last Stair rule: 8~30% less effect

Tower gear

Weapons and armor from a tower reduce how much of its rule you take. One piece rolls 8 to 30%, and a larger number means less of the rule. A worn weapon and armor add together up to 60%, and the effect does nothing in other towers. Reroll an effect for 20,000 G.

Ruler raid

Two parties fight together, and the ruler targets one party at a time. It is a mock battle with no injuries or deaths, so you can challenge as often as you like.

Opens after floor 50 of that tower. 2 parties of up to 6 go in. Take 60% of the ruler's HP within the time limit to empty the bar and defeat it on the spot. Each defeat gives the next legendary piece you lack, in a fixed order. After you have them all, the Damage test shows damage per member and your best record per ruler, with no rewards. Members are not injured. Each finished tower can be climbed once more from the start, and reaching the top again lets you earn the legendary pieces again from the start.

Past the defeat line. Hold it until the battle ends and the ruler falls

Ruler powers

A member with a breaking class or specialty in either party breaks the power with their first skill.

Chain Fortress · Garvan

  • Chains of GrudgeUntil broken, the blow on the targeted party hits much harder.Pattern strength and length ×3 · Breaking classes: Knight · Monk · Blacksmith · Warden · Specialty: Rear Guard
  • Endless RegenerationUntil broken, the ruler keeps slowly regaining health.Heals 0.07% of max HP per tick · Breaking classes: Rogue · Reaper · Specialty: Regen Cutter

Glass Garden · Lisera

  • Glass DreamUntil broken, charmed members attack allies for longer.Pattern strength and length ×2 · Breaking classes: Taoist · Alchemist · Specialty: Fog Clearer
  • Mirror SplitUntil broken, the ruler splits damage with a double and takes less.Damage taken ×0.8 · Breaking classes: Mage · Elementalist · Specialty: Split Stopper

White Mist · Neria

  • Erased NameUntil broken, seals last longer.Pattern strength and length ×2 · Breaking classes: Priest · Alchemist · Specialty: Antidote
  • Shadow VeilUntil broken, the ruler dodges basic attacks more often.Dodge +20 · Breaking classes: Archer · Lancer · Mechanic · Specialty: Shadow Reader

Last Stair · Halorn

  • Falling StairUntil broken, the blow that crushes the front row hits much harder.Pattern strength and length ×2.5 · Breaking classes: Bard · Swordmaster · Bladedancer · Specialty: Frenzy Tamer
  • Steel ScalesUntil broken, the ruler takes less damage.Damage taken ×0.72 · Breaking classes: Warrior · Swordsman · Berserker · Specialty: Scale Breaker

Legendary gear

6 pieces per ruler, 24 in all. The suggested seat is only advice, and nothing restricts who wears them. All have the same base stats, so you choose by effect.

Chain Fortress · Garvan

  • Chain AxeBelow half HP, basic attacks strike twice.Weapon · Suits the front row
  • Grudge ChainmailReturns part of the damage taken to the attacker.Armor · Suits the front row · ratio 20%
  • Judgment CrossbowEnemies hit by the first skill cannot be healed for a while.Weapon · Suits back-row damage · 8 ticks
  • Unbowed CoatSurvives a fatal blow once with a little HP left.Armor · Suits back-row damage · 15% HP left
  • Scepter of WrathPart of each heal strikes the nearest enemy as damage.Weapon · Suits healers · ratio 30%
  • Chains of PenanceOverhealing becomes a shield.Armor · Suits healers

Glass Garden · Lisera

  • Glass Thorn SpearEnemies hit by its basic attacks briefly target only this mercenary. The pull breaks once the wearer drops below half HP.Weapon · Suits the front row · 3 ticks
  • Mirror Scale ArmorEach time this wearer is struck, the attacker is briefly charmed.Armor · Suits the front row · 2 ticks
  • Dreamweave BowThe first skill charms one enemy it hits.Weapon · Suits back-row damage · 3 ticks
  • Gardener's CloakWhen charmed, the wearer stands still instead of attacking allies.Armor · Suits back-row damage
  • Dewdrop StaffHealing removes charm from the ally healed.Weapon · Suits healers
  • Petal RobeAt the start of battle, every ally gains a ward that blocks charm once.Armor · Suits healers

White Mist · Neria

  • Mist BladeEvery third basic attack strips the enemy's shield and ward.Weapon · Suits the front row · every 3
  • Clouded HelmOnce per battle, a seal on the wearer breaks at once.Armor · Suits the front row
  • Bow of OblivionEnemies it hits ready their next skill later.Weapon · Suits back-row damage · 2 ticks
  • Hood of MemoryAfter the first skill, the next skill is ready right away.Armor · Suits back-row damage
  • Staff of the RegisterHealing breaks the seal on the ally healed.Weapon · Suits healers
  • Mist VeilAt the start of battle, every ally readies their first skill sooner.Armor · Suits healers · energy +30

Last Stair · Halorn

  • Collapse GreatswordWhen a front-row ally falls, the next basic attack hits the whole enemy front row.Weapon · Suits the front row
  • Bulwark ShieldWhen HP runs out, the wearer holds on briefly before falling.Armor · Suits the front row · 3 ticks
  • Rubble SlingThe first skill hits the whole enemy front row.Weapon · Suits back-row damage
  • Cloak of the Fallen StairWhen the whole front row falls, the wearer draws the enemies and gains a shield.Armor · Suits back-row damage · 4 ticks · shield 20%
  • Staff of RebuildingOnce per battle, keeps a falling ally on their feet.Weapon · Suits healers · 30% HP
  • Pillar RobeHealing a front-row ally also grants a small shield.Armor · Suits healers · shield 30%

Rule numbers

  • Chain FortressAttack ×1.03, healing ×0.8.
  • Glass GardenEvery 4 ticks one ally is charmed for 3 ticks.
  • White MistEvery 4 ticks one ally is sealed for 3 ticks.
  • Last StairEvery 2 ticks, 6% of current HP is lost.
  • Tower gearGrade value 15 + (difficulty − 1) × 1 + floor ÷ 50 × 1, put through the main formula. Speed 2~12 rises with the floor.
  • Enemy basisRegular floors use main-story floor 998 enemies, boss floors floor 980. Difficulty ×1.08 · 1.14 · 1.2, +0.5% per floor.
  • Breaking powersBroken by a breaker's first skill, at the latest on tick 24. The ruler then stops for 2 ticks.