Mercenary codex
Skills and synergies
Class skills, named signature skills and party synergies in one place. Filter by class or role, or search by name.
Class skills
No skill matches.
WarriorMelee DPS3 skills
- Crushing BlowHeavy strike (×2.0) + hits two other foes Two other foes ×0.5 each
- WhirlwindCuts every enemy (×0.95)
- Resolute BlowHeavy blow (×2.5). ×3.0 below half HP
KnightFront Guard3 skills
- Guardian StrikeStrong blow (×1.7) + self-heal Heals self 18% of max HP
- Shield BashStrike (×1.4) + heals the most wounded ally Most wounded ally heals 14% of max HP
- Bulwark StanceStrike (×1.0) + heals self for 30% Heals self 30% of max HP
ArcherRanged DPS3 skills
- Rapid ShotFires 3 shots at the weakest enemy (×0.95) 3 shots, ×0.95 each
- Piercing ShotPierces the target (×2.6) and every enemy in its row (×1.5)
- SnipeA guaranteed critical on the weakest enemy (×2.3). A kill refunds 40 energy Energy +40 on a kill
MageMagic DPS3 skills
- Flame BurstFire damage to all enemies, then burns the weakest one again (×1.2 + ×1.2) All enemies ×1.2 · weakest enemy ×1.2
- Frost LanceAn ice lance at the weakest enemy (×4); shards hit the others (×0.8). Struck enemies lose defense Struck enemies defense −10% (stacks 3 times)
- StarfallFour meteors on random enemies (×1), then a great star on the most wounded (×1.2)
PriestHealer3 skills
- Healing PrayerHeals all allies (ATK ×0.8)
- Aegis of LifeHeals the two most wounded allies greatly (ATK ×1.1)
- Holy SmiteHeals all allies + holy damage to one enemy (×1.3) Heal: attack ×0.55
RogueInfiltrator3 skills
- AssassinateExecutes the foe with the least HP left with a critical hit (×2.6)
- Venom BladeStabs a back-row target twice (×1.65); the second always crits
- Shadow DanceCrits the enemy with the least HP left (×2.2), then slashes two random ones (×0.5)
ElementalistMagic Infiltrator3 skills
- Chain LightningStrikes a back-row target (×1.4), then arcs to two other enemies (×0.7)
- Flame ChainFire leaps from the target (×1.0) to all enemies (×0.6)
- Ice JavelinAn ice spear at a back-row target (×2.4)
SwordmasterBlade Artist3 skills
- Breeze Triad3 consecutive sword-energy strikes on one target (×1.0) 3 strikes, ×1 each
- Flash CutOne decisive cut (×2.9)
- Blade CurtainSword energy cuts every enemy (×0.85)
MonkMelee Guard3 skills
- Arhat FistHeavy strike (×1.8) + self-heal (drain) Heals self 16% of max HP
- Chain KicksFour kicks on one target (×0.65) + a small self-heal Heals self 10% of max HP
- Diamond BodyStrike (×1.2) + heals self for 26%
TaoistHealing Caster3 skills
- Grand Purity TalismanHeals all allies + arcane strike on the foe with the lowest HP percentage (ATK ×0.75 + ×1.0) Heal: attack ×0.75 · damage ×1
- Thunder TalismanLightning on every enemy (×0.6) + light heal to all allies Heal: attack ×0.35
- Renewal TalismanHeals the most wounded ally greatly, the rest lightly (ATK ×2.2 + ×0.3) Most wounded ally heal: attack ×2.2 · the rest ×0.3
BerserkerFrenzied DPS3 skills
- Blood FrenzyHeavy strike (×2.0), growing with HP lost up to ×3.6
- Axe SweepHacks the whole enemy front row (×1.1)
- BloodthirstHeavy strike (×1.6), heals for 40% of damage dealt
LancerPiercing Spear3 skills
- Piercing LancePierces the target (×1.5) and one back-row enemy behind it (×1.1)
- Charging ThrustCharges and drives deep into the target (×2.4)
- Long ReachReaches past the front line to stab the most wounded back-row enemy (×1.9)
BardBack-row Support3 skills
- Song of CourageAll allies ATK +15% for the battle (stacks twice) · cleanses corrosion (an enemy effect that lowers DEF); strikes instead once maxed (×1.2) Strikes ×1.2 once attack is maxed and no corrosion is left
- Ballad of ComfortHeals all allies for 14% of max HP · cleanses corrosion (an enemy effect that lowers DEF)
- DissonanceA sound wave hits all enemies (×0.45) · all allies ATK +8%
AlchemistThrown AoE3 skills
- Acid FlaskAcid on all enemies (×0.8) · DEF -12% on each foe hit (stacks 3 times)
- FirebombFlames on the target (×1.7) and two nearby enemies (×0.9)
- Volatile FlaskA flask that bursts on one target (×2.9)
ReaperSweep & Execute3 skills
- HarvestSweeps the enemy front row (×0.7), then executes the foe with the lowest HP percentage (×2.4 crit at 30% HP or less, else ×1.2)
- Crescent ReapScythes every enemy (×1.05)
- Soul ReapCrits the foe with the least HP left (×2.0); restores 20% HP on a kill
BlacksmithFront-row Support3 skills
- TemperingAll allies DEF +15% for the battle (stacks twice); strikes instead once maxed (×1.3) Strikes ×1.3 once defense is maxed
- WhetstoneATK +12% for the two allies with the highest ATK (stacks twice) Strikes ×1.3 once those two are maxed
- Anvil HammerHammer blow (×1.2) · all allies DEF +8%
SwordsmanDuelist3 skills
- Duelist's ThrustA deep thrust into the target (×2.2)
- Twin ThrustThrusts at the same target twice (×1.2, ×0.9)
- RiposteParries and thrusts back (×1.5), recovering 15% of own HP
WardenEvasive guardian3 skills
- Thorn VineStrike one target (×1.5) · heal self (max HP ×0.15) Target ×1.5 · heals 15% of max HP
- Knotwood ShieldStrike one target (×1.0) · heal self greatly (max HP ×0.28) Target ×1 · heals 28% of max HP
- Thorn LashAll enemy front row (×0.75) · heal self a little (max HP ×0.08) Front row ×0.75 each · heals 8% of max HP
BladedancerFrontline blade dance3 skills
- Leaf DanceThree slashes (moves on when the target falls) (×0.75) ×0.75, 3 times
- Gale CleaveAll enemy front row (×0.8) Front row ×0.8 each
- Moonlight ThrustOne target (×1.8) · always critical Target ×1.8
MechanicDevice Gunner3 skills
- Automaton BarrageShot at the target (×0.6) · sets an automaton that adds a shot at the same target on each of the next four basic attacks (ignores evasion) (×0.5) Target ×0.6 · 4 shots ×0.5 each
- DetectorShot at the target (×1.2) · lowers the evasion of every visible enemy (stacks up to a limit) Target ×1.2 · dodge −10 (up to 2 times)
- Plant ChargeSparks on the enemy front row (×0.4) · explodes there after the next basic attack (ignores half of DEF) (×0.7) Front row ×0.4 · blast ×0.7
Named signature skills
- Plum Blossom Sword RainFive cuts (×0.78). If the target falls, the rest pour onto the next enemyBaekri Hyang · Swordmaster
- Arrows of a CenturyThree shots at one target (×1.15); the last always critsSylvaine · Archer
- Unbroken ShieldStrike (×1.5) + heals all allies, himself the most Allies heal 6% of max HP · himself 18%Durganthor · Knight
- Beast HuntCritical on the enemy with the least HP left (×2.2). On a kill, the next prey too (×1.0)Fenmao · Rogue
- Forbidden PyromancyBurns every enemy (×1.5), then the sturdiest one again (×1)Kaiser von Arnheim · Mage
- Miracle of the SaintHeals all allies (ATK ×0.56); the most wounded 1.6 times as much Heal: attack ×0.56Serafina · Priest
- Fist King's CrashA fist that breaks steel (×2.1) + heals self Heals self 12% of max HPCheolgwon Mujin · Monk
- Howl of the Azure WolfHeavy blow (×1.9) + every other enemy (×0.45)Azure Wolf · Warrior
- Abyssal Gate WardStrike (×1.4) + heals self + heals the most wounded comrade Heals self 15% of max HP · most wounded comrade 8%Vespera Noct · Knight
- Siege ArbalestOne arbalest bolt (×2) + shrapnel on two more (×0.65)Brin Copperlock · Archer
- Sealing TalismanHeals all allies + hits the enemy with the highest attack (×1.0) Heal: attack ×0.65Yeoncheong · Taoist
- Rearguard Ice SpearAn ice spear at the target (×2.3) + heals self Heals self 10% of max HPRask Winterbane · Warrior
- Hazel LanternHeal all allies (ATK ×0.5) · the most wounded heals more (×1.5) · cleanses that ally's corrosion Heal: attack ×0.5 · most wounded ally ×1.5 of thatOlen Hazel · Priest
- Recurring RefrainAll allies ATK +12% for the battle (stacks twice) · all enemies DEF -10% (stacks 3 times); strikes with sound (×1.2) once both are maxedRien Silvas · Bard
- Ember FlaskFlask at the main target (×2.0) · embers on two other enemies (×0.95) · heals the most wounded ally (max HP ×0.08) Main target ×2 · 2 other enemies ×0.95 · most wounded ally heals 8% of max HPTessa Bramble · Alchemist
- Half PlumThree cuts on the main target (×1.1) · a final flick of the blade at the other enemy with the lowest HP (×0.7) ×1.1, 3 times · one other enemy ×0.7Danmok Gyeol · Swordmaster
- Captive WinterFrost on all enemies (×1.45) · resets the action gauge of the enemy front row (not bosses) All enemies ×1.45Sigri Hailmoor · Mage
- Autumn EmberEmbers on all enemies (×0.7) · burns one nearly-down enemy once more (×1.2) All enemies ×0.7 · one enemy at 30% HP or less ×1.2Sawin Bracken · Elementalist
- Dragonblood ThunderDragon lightning on the target (×1.5), spreading to all enemies (×0.55)Izel Vargast · Elementalist
- Ledger of RecurrenceWrites the same spell twice: two waves on all enemies (×0.75)Ildarin · Mage
- Oath of the Fallen CrownStrike (×1.5). Heals the two most wounded allies and shields each from their next blow, and raises the energy of other allies Two most wounded allies heal 15% of max HP · blocks 1 blow · other allies energy +15Aldric Halvren · Knight
- Black Orchid NeedleCritical strike (×2.2) + poison spreads to two other foes (×0.6). Struck foes lose HP to poison for a while and heal and regenerate less meanwhile Poison 8 times, attack ×0.1 each (after defense) · healing received ×0.85 meanwhileMukran · Rogue
- The Hundredth DuelThree thrusts at one target (×1.1, ×1.1, ×1.6); the last thrust is a critical hit, and she then recovers some HP and parries the next blows Heals self 12% of max HP · parries the next 3 blowsIrena von Strahl · Swordsman
- Rose GauntletsTwo blows on the main target (left, then right); the right always crits (×0.95 + ×1.05) · heals herself (max HP ×0.1) Left ×0.95 · right ×1.05 · heals self 10% of max HPRosel Ironbloom · Monk
- Launch BoltShot at the target (×1.0) · deploys Bolt: one extra shot at the same target after each of the next four basic attacks (ignores evasion, pierces part of defense) (×0.8) · lowers the struck enemy's evasion (up to twice) · each shot charges her energy Shot ×1 · 4 bolts ×0.8 each · counts 50% of enemy defense · dodge −10 (up to 2 times) · energy +14 per boltFine Kaltenbach · Mechanic
- Reverse ScaleHits the whole enemy front row (×1.25) · one more blow on the enemy with the highest attack (×0.9) · the first time his HP falls low, his skill gauge fills after his next basic attack, and that skill strikes far harder and restores his HP (once per battle) (×2.0 · max HP ×0.35) Enemy front row ×1.25 · highest-attack enemy ×0.9 · first time below 60% HP, the next skill multiplies both by ×2 and heals 35% of max HP (once per battle)Sargul Krach · Berserker
- Thorn HedgeLashes the enemy front row with thorns (×0.8) · hedges herself: much higher chance to draw enemies and less damage taken (wears down each time she draws one) (damage taken ×0.75) · raises defense of all allies (DEF ×1.08) Enemy front row ×0.8 · hedge 3 times · 70% chance to draw enemies · takes ×0.75 damage · allies defense +8% (stacks 2 times)Elowyn Briar · Warden
- First ShieldStrikes one enemy (×1.7) and raises his shield to draw enemies to himself. Takes part of the damage meant for allies in his row and the row behind, reduced. Target ×1.7 · hedge 3 times · 70% chance to draw enemies · shares 20% of ally damage (30% with 4+ Oaths active), taking 70% of that shareOswin Brandt · Knight
- Standing BannerStrikes one enemy hard (×2.75) and plants the royal banner. Raises the defense of front-row allies. Target ×2.75 · front-row allies defense +8% (stacks 2 times)Brita Rowen · Warrior
- Warding PrayerHeals all allies (×0.7) and gives each a shield worth half the amount healed. Heal: attack ×0.7 · shield 50% of the heal (up to 30% of max HP)Theobald Grain · Priest
- Scout's ArrowTakes aim at one back-row enemy for a heavy shot (×3.4) and lowers that enemy's evasion. One back-row enemy ×3.4 · dodge −10 (once per enemy)Eirin March · Archer
- Shared LightStrikes all enemies with light (×1.7), and knights whose Oath is active briefly take less damage. All enemies ×1.7 · knights take ×0.95 damageCeline Berg · Mage
- Horseless ChargePierces one front-row enemy (×2.0) and strikes the back-row enemy behind it too (×1.3). Hits harder when he stands in the back row (×1.2). Front row ×2 · ×1.2 of that from the back row · back row behind ×1.3Godric Fell · Lancer
Synergies
Effects that switch on from who you field together. The party screen in the game shows which ones are on.
Class combinations
- Balanced TacticsFrontline, damage, and healing raise party HP and attack.Effect: attack +1.5%, HP +2%Needs: Party 4 · Frontline 1 · Damage 1 · Healer 1
- Mixed FirepowerPhysical and magic damage together raise attacker output.Effect: non-healers: attack +3%Needs: Physical 1 · Magic 1
- Frontline CoverFrontline classes and rows line up to improve durability.Effect: front row: HP +4%, defense +4% / healers: defense +3%Needs: Frontline 2 · Front row 1
- Backline PressureBackline pressure roles gain speed and damage.Effect: back- and free-targeting classes: attack +3%, speed +1Needs: Rogue/Archer 2 or Rogue 1 · Mage 1
- Sustain CoreHealing and guard roles improve long-fight stability.Effect: healers: attack +2.5% / others: HP +1.5%Needs: Healer 1 · Guard 1
- Martial AccordTwo martial classes raise martial combat stats.Effect: attack +2.5%, defense +2.5%, speed +1Needs: Martial 2
Roles
- GuardAdds coverage against front bursts and ranged focus.Effect: HP +2%, defense +2.5%Switches on from 2. Adding more does not make it stronger.Classes with this role: Warrior · Knight · Monk · Berserker · Lancer · Blacksmith · Swordsman · Warden
- SustainAdds coverage for attrition, poison, and fatigue risks.Effect: attack +2%Switches on from 1. Adding more does not make it stronger.Classes with this role: Priest · Taoist
- Backline HitThreatens enemy backline and caster-line risks.Effect: attack +2%Switches on from 2. Adding more does not make it stronger.Classes with this role: Archer · Mage · Rogue · Elementalist · Lancer · Bard · Mechanic
- Area ControlAdds area pressure against swarms and summons.Effect: attack +2%Switches on from 1. Adding more does not make it stronger.Classes with this role: Mage · Alchemist · Reaper
- Anti-ArmorAdds coverage against armor and boss guards.Effect: attack +2%Switches on from 1. Adding more does not make it stronger.Classes with this role: Warrior · Mage · Swordmaster · Berserker · Alchemist · Swordsman · Bladedancer · Mechanic
- Speed ControlAdds answers to assassins and high-evasion enemies.Effect: speed +1, dodge +1Switches on from 2. Adding more does not make it stronger.Classes with this role: Archer · Rogue · Elementalist · Swordmaster · Taoist · Reaper · Bladedancer
Kin
- Human Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Elf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Dwarf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Beastkin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Drakekin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Fae Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%