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Mercenary codex

Gear and relics

Gear grades, drop rates, prefixes, relic options, builds and sale prices.

Gear tiers

Gear from deeper floors has higher tiers. Gear and tiers guide

Common · Uncommon · Rare · Heroic · Legendary · Mythic · Relic

Gear prefixes

The chance of a prefix starts at 15%, rises 8% per tier and stops at 75%.

  • SharpCritical chanceTier × 2
  • SwiftSpeedTier × 1.3
  • EvasiveDodgeTier × 1.6
  • VampiricLifestealTier × 2%
  • MightyAttackTier × 2.5
  • Guardian’sHPTier × 14

Relic options

An option works only when the matching mutation is on that floor. Relics guide

  • Relic of PurityOn Cursed Mist floors, healing is no longer reduced.Stops: Cursed Mist
  • Relic of CondemnationOn Regeneration or Drain floors, enemy healing is cut by 70%.Stops: Regeneration · Drain
  • Relic of WardingOn Split floors, clones never spawn at all.Stops: Split
  • Relic of SunderingOn Ironscale floors, ignore 30% of enemy defense.Stops: Ironscale
  • Relic of ForesightOn Frost floors, allies start with +40 action gauge.Stops: Frost
  • Relic of the Shadow BulwarkOn Shadow floors, back-row allies take half damage.Stops: Shadow
  • Relic of InsightScouting works even on Blind Eye floors.Stops: Blind Eye

Builds

Forge suggestions and swap recommendations use the build. Auto equip ignores it and picks by combat power.

  • Frontline TankPrioritizes defense, HP, and dodge for staying power.
  • BrawlerUses attack, lifesteal, and crit to keep pressure in melee.
  • Crit TempoUses speed and crit to act first and cut down backliners.
  • Spell PowerUses attack and speed to raise magic damage and skill turns.
  • Healing SupportUses attack, speed, and survival to improve healing uptime.

Legendary gear

Earned in ruler raids. All legendary gear

Tier values

  • Drop tier1 + floor ÷ 5 (rounded down), capped at 6 + generation − 1.
  • Weapon attack4 + tier × 8, +0~4 at random.
  • Armor defense3 + tier × 5, +0~3 at random.
  • Armor HP10 + tier × 28
  • Above tier 6Each tier's step is ×3.

Drop rates

  • Regular floors22%
  • Floors 41~5042%
  • Boss floors90%
  • Relics12% on regular Abyss floors, 18% with the perk. Abyss boss floors always drop one, with options equally likely.

Relic values

  • Base valuesAttack 6, defense 4, HP 40, tier 7.
  • Forging60 shards × the next level, up to generation − 1 levels.
  • Value per levelBase values × (1 + level × 1).
  • Changing the option40 shards.

Forging guide

Goods

They turn into their value as soon as you get them. A higher weight appears more often.

  • Ration Supply60 goldWeight 40
  • Training Manual120 goldWeight 25
  • Healing Salve1 medkit, or 60 gold when storage is fullWeight 20
  • Reputation Token3 reputationWeight 10
  • Relic Shard40 shardsWeight 5

Selling and swapping

  • Sale priceTier × 12 + attack × 2 + defense × 2.5 + HP × 0.5
  • Try onValues tried in the swap screen are not saved until you confirm.
  • Another merc's gearYou may take it. Their slot empties and your old piece goes to storage. Locked gear and gear on a deployed merc do not move.

Smithy guide