Mercenary codex
Gear and relics
Gear grades, drop rates, prefixes, relic options, builds and sale prices.
Gear tiers
Gear from deeper floors has higher tiers. Gear and tiers guide
Common · Uncommon · Rare · Heroic · Legendary · Mythic · Relic
Gear prefixes
The chance of a prefix starts at 15%, rises 8% per tier and stops at 75%.
- SharpCritical chanceTier × 2
- SwiftSpeedTier × 1.3
- EvasiveDodgeTier × 1.6
- VampiricLifestealTier × 2%
- MightyAttackTier × 2.5
- Guardian’sHPTier × 14
Relic options
An option works only when the matching mutation is on that floor. Relics guide
- Relic of PurityOn Cursed Mist floors, healing is no longer reduced.Stops: Cursed Mist
- Relic of CondemnationOn Regeneration or Drain floors, enemy healing is cut by 70%.Stops: Regeneration · Drain
- Relic of WardingOn Split floors, clones never spawn at all.Stops: Split
- Relic of SunderingOn Ironscale floors, ignore 30% of enemy defense.Stops: Ironscale
- Relic of ForesightOn Frost floors, allies start with +40 action gauge.Stops: Frost
- Relic of the Shadow BulwarkOn Shadow floors, back-row allies take half damage.Stops: Shadow
- Relic of InsightScouting works even on Blind Eye floors.Stops: Blind Eye
Builds
Forge suggestions and swap recommendations use the build. Auto equip ignores it and picks by combat power.
- Frontline TankPrioritizes defense, HP, and dodge for staying power.
- BrawlerUses attack, lifesteal, and crit to keep pressure in melee.
- Crit TempoUses speed and crit to act first and cut down backliners.
- Spell PowerUses attack and speed to raise magic damage and skill turns.
- Healing SupportUses attack, speed, and survival to improve healing uptime.
Legendary gear
Earned in ruler raids. All legendary gear
Tier values
- Drop tier1 + floor ÷ 5 (rounded down), capped at 6 + generation − 1.
- Weapon attack4 + tier × 8, +0~4 at random.
- Armor defense3 + tier × 5, +0~3 at random.
- Armor HP10 + tier × 28
- Above tier 6Each tier's step is ×3.
Drop rates
- Regular floors22%
- Floors 41~5042%
- Boss floors90%
- Relics12% on regular Abyss floors, 18% with the perk. Abyss boss floors always drop one, with options equally likely.
Relic values
- Base valuesAttack 6, defense 4, HP 40, tier 7.
- Forging60 shards × the next level, up to generation − 1 levels.
- Value per levelBase values × (1 + level × 1).
- Changing the option40 shards.
Goods
They turn into their value as soon as you get them. A higher weight appears more often.
- Ration Supply60 goldWeight 40
- Training Manual120 goldWeight 25
- Healing Salve1 medkit, or 60 gold when storage is fullWeight 20
- Reputation Token3 reputationWeight 10
- Relic Shard40 shardsWeight 5
Selling and swapping
- Sale priceTier × 12 + attack × 2 + defense × 2.5 + HP × 0.5
- Try onValues tried in the swap screen are not saved until you confirm.
- Another merc's gearYou may take it. Their slot empties and your old piece goes to storage. Locked gear and gear on a deployed merc do not move.