Fixed
- Around floor 250 with a party of six, the screen stuttered when several units were hit at once. On iPhone that dropped from more than twenty hitches a run to two
- Battle art was being drawn from sources far larger than the size shown on screen. It now uses art sized for the view — the picture is unchanged
- Battles heat the device less. Frame times hold steady through long runs on the high floors
- "Create a code" failed with "save is too large" on long-running games. Codes you already wrote down still work
- Auto-equip in the stash now serves your chosen party first. Benched mercenaries used to take gear from the ones you deploy