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1.12.2 Patch Notes
Formations now have two rows, front and back. The party screen says what each row faces and warns you when one person stands alone in the back.
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1.11.2 Patch Notes
The four named heroes locked out of the personal trials by their potential cap can now enter.
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1.11.1 Patch Notes
Smoother battles on the high floors, and save codes now work for long-running games.
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1.11.0 Patch Notes
You can move a save between devices. Take a code and paste it on the other device, or export the save to a file and bring it back later.
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1.10.1 Patch Notes
Fixed the app closing the moment it opened on iOS 27.
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1.10.0 Patch Notes
The tower has an end. Floor 999 holds its architect, and beating him closes the climb. The road there carries thirty-four journey chapters and eighteen floor lords standing every fifty floors, and an SS mercenary can pass a personal trial to earn a name of their own. The app now opens in Japanese and Traditional Chinese.
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1.9.0 Patch Notes
Other companies are climbing the tower. Look around a floor to meet one that wants your loot or one that sells help, and a company you meet comes back by name and face. The Mercs tab opens on your roster, with the stash beside it.
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1.8.0 Patch Notes
Floors above 100 become generations that never end. Drakekin open, two named heroes arrive, the retired return, and retirement follows will, not age.
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1.7.0 Patch Notes
Work outside the tower: gather materials, bring back the fallen, and fight one boss a week.
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1.6.4 Patch Notes
Attack animations are back in battle.
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1.6.3 Patch Notes
The game opens in your device's language.
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1.6.2 Patch Notes
In bond quests, the mercenary speaks first.
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1.6.1 Patch Notes
An expedition frozen by updating mid-battle can move again.
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1.6.0 Patch Notes
One climb is now one expedition. You carry your wounds to the next floor and choose where to stop.
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1.5.0 Patch Notes
A Dungeon opens, named mercenaries meet their nemesis, and party setup finishes on one screen.