Attack animations are back
Mercenaries swing their blades again
- In 1.6.3 mercenaries slid into the enemy without changing pose. The ten-frame swings, draws and casts play again
- Motion sheets are fetched on the scouting screen, before battle opens, so the first attack no longer plays without its animation on slower devices
- While the art is still arriving, each mercenary shows their own idle pose instead of a blocky silhouette
- Health bars flashed full for an instant as battle began. They now show carried-over health from the first frame
Lighter
- Small portraits in the roster, formation and recruit lists were drawing the full-size battle art. They use list-sized art now, so long scrolls no longer stall or drop portraits
- The background music wakes the device a third as often
- The battle screen is no longer loaded at launch, so the app opens faster