← Patch notes

1.5.0

1.5.0 Patch Notes

A Dungeon opens, named mercenaries meet their nemesis, and party setup finishes on one screen.

New

Bounties are chosen in the Dungeon and finish there

  • A Dungeon tab sits at the bottom of the screen. Echo bounties moved out of the Tower and live here. Facilities open from the Base
  • Conquer floor 100 and echo bounties open. Pick Grakka, Makri Hyeol, or Kaiser, take the party limit and the oath, and climb again
  • Named mercenaries now have a nemesis. Baekri Hyang is bound to Makri Hyeol of the Blood Sword Clan, Kaiser von Arnheim to Duke Granz. Bring them to that floor and they speak, and they speak again the first time they win
Bounties are chosen in the Dungeon and finish there
  • Party setup happens on one screen. Build the formation where you pick the members, and a party saved under a name carries its formation. Load it and everyone stands where you left them
  • Floor risk, mutations, relics, and abyss contracts moved to a Floor tab. The setup screen only sets up the party
Build the formation right where you pick the members
Build the formation right where you pick the members
On a nemesis floor the boss card carries their line
On a nemesis floor the boss card carries their line
The floor-clear screen after the first win
The floor-clear screen after the first win

Now visible

  • Recruit cards show a candidate's traits and talents. Tap a chip for the description, and read their age and potential range alongside
  • The codex carries all thirteen traits, split into common, named-only, and drawbacks
A recruit card with age, potential range, trait chips, and the folded combat numbers
A recruit card with age, potential range, trait chips, and the folded combat numbers
The codex trait page: common traits attach to any recruit
The codex trait page: common traits attach to any recruit

Background and nemesis in the mercenary detail

  • Read a named mercenary's background on the recruit card and in their detail, along with who their nemesis is and which floors they stand on
Background and nemesis in the mercenary detail

The power bar and the explanation you tap to read

  • Mercenary detail no longer cuts information off screen. The five stats, morale and fatigue, traits, talents, bonds, and awakening history are back
  • The "back to base map" row at the top of every base screen is gone, and the mercenary's own name and role took that space. On a short screen like an iPhone SE the reading area is four times larger
  • Power now breaks into offense, durability, and healing on a bar. Tap to read why power and ability move differently
  • The party sheet shows fatigue and ability where you choose, so you never leave the screen
The power bar and the explanation you tap to read

Fixed

The guardian sword comes first for a knight, though the crit sword adds more power

  • Power leaned too far toward offense and undervalued frontline guardians. Durability now counts four times as much, so a guardian's power rises about a third and the gap to a healer halves
  • Gear recommendations looked only at power and pushed crit gear onto frontline tanks. They pick by role fit now
The guardian sword comes first for a knight, though the crit sword adds more power
  • Mercenary names repeated too soon. Names are composed from parts now, and the Korean and English names point at the same person
  • Text bled above and below the tab row in mercenary detail, and the portrait did not come back when you changed tabs
  • Front, mid, and back rows lined up like a staircase in battle. Each row centers on itself now
  • Ordinary recruits could roll named-only traits. Unbreakable, Prodigy, and Ironhide belong to named heroes again
  • Reframed the face position on twenty-four mercenary portraits
  • Trimmed the tower screen where it repeated itself and the roster rows where chips crowded

Still open

  • Floor 250 is the last one built for this version. Climb past it if you like, and the next floors arrive in a later update
  • Speed still scales power heavily. Raising durability reduced its share, but the structure is unchanged