← Patch notes

1.6.2

1.6.2 Patch Notes

In bond quests, the mercenary speaks first.

Bond quests now carry dialogue

The character speaks before the fight begins

  • Before the fight and after you win it, the character speaks. An illustration comes with the lines, and tapping the screen moves one line at a time
  • While the contract holds them, the portrait sinks into shadow. It clears once they are free
  • All four named heroes have both chapters written. A line you have read does not come back, and one tap skips the rest
The character speaks before the fight begins

You can see which chapter you are in

Chapters, not floors

  • A bond quest runs across two chapters. Preparation, scouting, battle and results all say which one you are in
  • Winning in the dungeon used to report "Floor 55 cleared". Bond quests sit outside the tower, and they move neither floor rewards nor your highest floor
Chapters, not floors

Humans got stronger

  • Human combat classes gain 6% to every stat. At the same potential and the same gear they sat at 73~86% of a specialist race, and now they land near 88%
  • Priest and Taoist are unchanged. Only humans can take those two, so there was never a choice to make there
  • Specialist races still lead in their own classes. An elf mage, a beastkin rogue and a dwarf knight are worth the same as before

Fixed

  • A save that inherited a conquest record from an earlier guild is repaired when it loads. Those saves opened floor-lord bounties right after floor 50, carried titles that were never earned, and skipped the story from floor 60 on