Bond quests now carry dialogue
The character speaks before the fight begins
- Before the fight and after you win it, the character speaks. An illustration comes with the lines, and tapping the screen moves one line at a time
- While the contract holds them, the portrait sinks into shadow. It clears once they are free
- All four named heroes have both chapters written. A line you have read does not come back, and one tap skips the rest
You can see which chapter you are in
Chapters, not floors
- A bond quest runs across two chapters. Preparation, scouting, battle and results all say which one you are in
- Winning in the dungeon used to report "Floor 55 cleared". Bond quests sit outside the tower, and they move neither floor rewards nor your highest floor
Humans got stronger
- Human combat classes gain 6% to every stat. At the same potential and the same gear they sat at 73~86% of a specialist race, and now they land near 88%
- Priest and Taoist are unchanged. Only humans can take those two, so there was never a choice to make there
- Specialist races still lead in their own classes. An elf mage, a beastkin rogue and a dwarf knight are worth the same as before
Fixed
- A save that inherited a conquest record from an earlier guild is repaired when it loads. Those saves opened floor-lord bounties right after floor 50, carried titles that were never earned, and skipped the story from floor 60 on