Two-row formation
Two rows, each showing what it faces
- The middle row is gone. Mercenaries you had in the middle now stand in the back, and saves carry over as they are
- Enemies that hunt the back row pick one person there at random. If only one stands in the back, that person takes every hit, so the screen names them
- Knights and monks in the front take hits meant for the back row. The front row shows how many you have
- Tap a mercenary to move them to the other row. "Auto-arrange" places everyone by class
- The board stays the same height however many stand in a row
Gear and relics
- "Auto-equip all" now splits gear by the power shown on screen. It counts gear mastery and race bonuses, serves your party first, and never makes a swap that lowers the party's total
- Sell relics with repeated options in one go from the stash. The best one of each option and any worn relic stay, and relics to be sold are marked "Duplicate"
Growth guidance
- A mercenary who has reached their potential now says so on the growth card and lists "Ways to grow further": the Personal Trials (from floor 350; clearing stage 2 on floor 500 raises the cap to 118), an Abyss Rite (+20 potential), or combat training for ordinary mercenaries (wins on floor 41 and up). Only the ways that apply are shown
- On floor 41 and up, the breakthrough line for ordinary mercenaries follows that floor's rules
Difficulty
- Auto-equip and the two-row formation make parties stronger, so enemies now grow faster from floor 126. Across many expeditions you should climb at about the same pace as before
App name
- The name under the home screen icon now follows your phone's language. Korean, Japanese and Traditional Chinese phones show the game's name in that language
Fixed
- With many relics, names in the trinket swap sheet were drawn over the neighboring row. Descriptions now sit on their own line, and long names and forge ranks no longer get cut off
- The Elementalist description still mentioned the removed middle row