The tower
The abyss
The abyss continues the tower from floor 51 after you conquer the main tower. You encounter mutations that change combat conditions and earn prestige for defeating new floor bosses.
Select an abyss floor in "Tower" and press "Depart"; the scouting screen shows that floor’s mutations. To review a mercenary’s relic, open their sheet under "Mercs" and choose "Gear".
Read the floor conditions before sending the party that conquered the main tower into the abyss. Bring mercenaries wearing relics that counter those conditions, and check remaining health between battles before continuing the climb.
Marks on this screen
Mutation and pact chips. Tap a mutation chip to read its combat effect. A gold chip with a pact mark identifies a mutation added by an abyss pact.
Abyss menu count. The Abyss tile first counts perks you can afford. If none are affordable, it shows candidates eligible for a rite.
Value tables: The Abyss · Guild tables