Adventure
The Boss Hunt
The Boss Hunt sends up to three squads, one after another, against a floor lord that changes with the calendar week. The tier sets the boss's strength, and the boss does not heal between squads.
Open "Boss Hunt" on the Adventure tab to see this week's boss and your remaining tries. You pick the tier yourself. Each tier adds the strength of 10 tower floors, and the top tier matches floor 990. Mercenaries who can fight fill the squads in order of combat power, and "Squads" lets you move them. You get 3 tries a week.
Your mercenaries are never injured, so the ones who usually rest can join a squad too. A kill pays gold and hunt marks, and you only earn more for a tier above the one already paid this week. Hunt marks carry over between weeks, and "Keepsakes" trades them for things like healing kits and titles.
A kill also puts that boss's boon on your guild until next Monday. Each boss helps with something different (wages, gear drops, gold, camping or signing fees), and the closer the tier is to your best floor, the higher its grade. A tier whose floor reaches 90% of your best floor gives grade III, 70% gives II and 50% gives I. Anything lower gives no boon.
Marks on this screen
Weekly best and personal best. Gold record chips in the Boss Hunt mark a weekly best or personal best. Read the record label alongside the fight result.
Value tables: Boss Hunts · Boons