Mercenaries
Traits and talents
Traits affect a mercenary’s fighting style or life in the guild. Talents increase the chance of growth in particular stats, and mercenaries can discover hidden talents through combat.
Review a candidate’s traits and talents in "Recruit". For a guild member, open their sheet under "Mercs" and read "Traits and talents" in the "Record" tab.
Compare the benefits and costs of traits when choosing between candidates with similar abilities. For a long-term recruit, look at the stats their talents favor and the role you want them to fill.
Negative traits. Arrogant, Glass Body and Overpaid. The higher a recruit's potential, the likelier one is, at a chance of (potential − 50) ÷ 70. Recruit potential rises as you climb, so you see them more on high floors. A regular member can lose one through rebirth after retiring: clear the corridor's second stage and only the one past trait you pick stays.
Marks on this screen
Star before a name. A star before a name marks a named mercenary with a fixed identity. Visit the named mercenary pages for their story.
Gender symbols. The female or male symbol beside the name shows the mercenary’s gender. The UI uses pink for female and blue for male.
Trait and talent chips. Tap a trait chip to read its effect on guild life or combat. Talent chips show which stats a mercenary is inclined to develop.
Negative trait warning. An exclamation mark and red text flag a negative trait. Tap the trait chip to read the drawback.
Value tables: Talents · Traits and talents