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Getting started

Facilities

You spend gold on facilities that serve the guild. Use the Training Ground to support growth and the Infirmary to improve injury recovery and reduce death risk. The Appraisal Office narrows potential estimates.

Game screen: Guild facilities, each with its level and upgrade cost
Guild facilities, each with its level and upgrade cost

Open "Facilities" from "Base" to compare each facility’s effect and upgrade cost. The Scouting Corps improves intel and recruit quality, while Lodging helps mercenaries recover from fatigue.

Consider the Infirmary if injuries keep people out of the party, or the Appraisal Office if you need a clearer estimate of a recruit’s potential. Reserve gold for the next payroll before buying an upgrade.

Marks on this screen

Base notification counts. Badges on Base tiles summarize a count or status for that menu. Read them with the menu label, since Facilities and Recruit count different things.

Star beside a staff name. A star beside a staff name marks a legendary staff member. A star before a mercenary’s name marks a named hero.

Base icon. The fortress icon opens Base. Use it to manage facilities or advance the week.

Browse all screen marks

Value tables: Guild tables · Staff