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Getting started

Recruiting

Recruiting means signing a candidate into your guild. The regular candidates change each game week, and investment in the Scouting Corps improves your chances of finding recruits with high potential.

Game screen: The candidate list, with focus chips and the refresh button above it
The candidate list, with focus chips and the refresh button above it

Open "Recruit" from "Base" and select a candidate to see the contract fee and wages. Use the direction chips above the list to shape next week’s regular candidates, or use "Call again" to replace the current regular candidates. You can call again once a week; it starts at 15 shards and costs more as your best floor rises (36 shards at floor 100).

Look for recruits if your front row needs protection or a veteran needs a successor. Compare current power for an immediate deployment, and potential and talents for someone you plan to train.

Candidate terms. A talent shows which stat is more likely to grow. Gem, Elite, Star and Genius describe a candidate's current growth stage and outlook; their descriptions appear below. A Good matchup candidate has a class that counters the trait blocking your current zone. This badge adds no separate tier or potential bonus.

The roster has no size limit. Bring in as many named heroes and regular mercenaries as you like; each one draws a weekly wage. To slim it down, release someone from the roster.

Marks on this screen

Good matchup. A Good matchup badge on the recruit board marks a candidate whose class is strong against the zone blocking your progress. It appears only after at least 4 weeks in the same zone and 2 party wipes there. Add the recruit to the party to weaken the trait. Classes strong against each trait

Gem. Weak for now, but the potential is high. A prospect worth raising.

Elite. Nearly fully grown. Fills an empty slot right away.

Star. Ready to fight now, with plenty of room to grow.

Genius. Starts below your core but peaks at SS+. Grows stronger the longer you raise them.

What a tier changes. A tier describes starting ability and potential range, and adds nothing to battle numbers. A Genius arrives with the Gifted trait, which earns more experience. Tiers also lengthen prime: Gem +6 years, Genius +4, Star +2 and Elite +1. Clear every personal trial and potential reaches 125 whatever the tier. Personal trials

Recruits · Potential +N. This bonus raises the potential roll for new regular recruits as your highest cleared floor rises. It adds +2 per 100 floors, up to +8 at floor 400.

Forest guests. The jade guest badge marks someone met along the forest path. Guests stay in a separate group from weekly recruits; open their details for recruitment terms.

Recruit notification star. A star badge on the Mercenaries tab flags an unseen special recruit. Opening the recruit list marks the candidates as seen.

Recruit focus chips. The focus chips above the recruit list set the direction for next week’s regular candidates. Select a focus that fits the role you need.

Gold recruit rows. Gold recruit rows highlight named heroes or candidates of Star tier and above. In the formation list, gold marks selected mercenaries.

Star and count on Mercenaries. A star on Mercenaries flags a recruitment offer or an unseen special candidate. If no such candidate remains, a count shows new items still in the warehouse.

Recruit and Warehouse subtab counts. Within Mercenaries, a count on Recruit tracks waiting named offers. The Warehouse count tracks new gear.

Codex silhouettes and locked names. A silhouette or locked name in the Codex marks an entry you have not discovered or unlocked. Read the meeting conditions below it.

Codex collection progress. Codex counts and progress bars track discovered entries against the total. Read the category title to identify which collection the bar covers.

Mercenaries icon. The mercenary icon opens Mercenaries. Inspect your roster or move to recruiting and gear management.

Browse all screen marks

Value tables: Recruit grades and pity · Signing fee and wages