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Battle

Formation

Formation assigns each deployed mercenary to a row from front to back. Enemies choose targets according to their class, with some attacking the front row and others reaching the back.

Game screen: Front and back rows in the party setup
Front and back rows in the party setup

On the Tower tab, tap a mercenary in your party to switch them between the front and back rows. In the party setup screen, press "Move rows" first, then tap the mercenary. Without it, tapping removes them from the party.

Review your defenders’ equipment and positions if the front row collapses. If a healer falls in the back row, inspect enemy targeting and consider a front-row protector for the party.

Back-row pressure. The ability to hit the enemy back row. Rogues and elementalists go for the back row first, and archers and mages can hit anyone. If the enemy keeps healers or archers at the back and your party has none of these, the forecast shows "No backline pressure".

Marks on this screen

Good matchup (teal orb). The teal orb at a portrait’s upper right marks a mercenary whose class is strong against the next zone’s trait. Add that mercenary to the party to weaken the trait. Classes strong against each trait

Blue frame. A mercenary trained in a specialty for the next zone’s trait shows a blue frame in place of the teal orb. Add that specialist to the party to weaken the trait further. Classes strong against each trait

Gold card frame. In the formation list, a gold card frame marks a selected fighter or reserve. A specialist’s blue frame can appear on the same card.

Position badges. The badge at the portrait’s upper left shows the assigned row and position. A Reserve badge identifies a mercenary waiting to swap in.

Formation alert. An exclamation mark beside formation management flags an item to review, such as a suggested row change. Open management to compare the suggestion with your lineup.

Saved formation count. The number beside saved formations counts your saved lineups. Read it next to the lineup control.

Active party bonuses. Jade active chips identify party bonuses your current lineup qualifies for. Check the party bonus screen for effects and required members.

Bonus count and +N. The active count totals party bonuses whose conditions you meet. A +N chip counts additional bonuses omitted from the summary.

Bonus preview and next threshold. The recruit preview counts party bonuses that would change if you added the candidate. The next threshold shows the members needed to trigger a bonus.

Hold gesture. A pressing hand teaches the hold gesture. Hold a formation card to inspect the mercenary.

Browse all screen marks

Value tables: Targeting · Formation