Battle
Falling and death
A mercenary falls after losing all health in battle. A critical hit or a blow that exceeds their remaining health by a large margin can trigger a death check; survivors recover from their injuries.
Check the battle result for injuries and deaths among fallen mercenaries. After returning, review injury recovery time under "Mercs" and visit "Records" for the records of those who left the guild.
Check fatigue and defensive equipment before risking your main party. Improving the Infirmary reduces the chance of death on a fatal fall, with a risk of 1% at its highest level.
Reviving
Fallen mercenaries are revived with soul embers from the fallen list on the material dungeon screen. A regular mercenary costs 5 soul embers, and a named hero costs 10 soul embers plus 2 legend embers.
Each person can be revived only once, so a revived mercenary who falls again cannot come back. They return injured for 4 weeks.
Marks on this screen
Skull and warning. A skull highlights a death in the result. A warning mark accompanies defeat or another danger; read the text beside it.
Chronicle symbols and frames. A scroll with a steel frame marks an ordinary Chronicle entry. A crown with gold highlights a major event; a skull with crimson marks a death record.
Value tables: Death rolls · Injury