Battle
The auto-battle
In auto-battle, mercenaries choose targets and act according to their class. They gain energy by acting and taking hits, then use their special skills; you prepare the fight through party selection and equipment.
Press "Start Battle" in "Tower" to watch the fight. Choose a playback speed with the speed buttons under the battle, or use "Skip" to see the result.
Watch who falls first and who receives healing while testing a new party. Use the result to review formation or equipment before the next attempt.
Marks on this screen
Lightning and signature skill. A lightning symbol labels a combat skill. A gold signature chip identifies the mercenary’s unique skill.
Result card colors. Gold result cards highlight rewards or major events. Crimson marks wipes and danger; jade marks awakening or continuing the climb.
MVP medal. A medal highlights the battle’s MVP. Check the combat record for their damage or healing contribution.
HP bar colors. The HP bar beneath a fighter shows remaining health. It changes from green to yellow as health drops, then red at critical health.
Energy bar and gold pulse. The blue bar below HP tracks energy for a special skill. It pulses gold when charged.
Victory flag and draw scales. A flag marks a victory result; scales mark a draw. A skull and danger colors highlight a wipe.
Action rings. During combat, a gold ring highlights the acting fighter and a pink ring marks an attack target. Healing uses green; critical hits use a bright gold ring.
Lord auras. Generation Lords use purple or red auras according to their stage. Higher-stage lords use gold auras and larger bodies.
Combat numbers and MISS. MISS marks a dodged attack. Floating numbers show damage, and a plus sign marks healing.
Protection and disruption labels. A ward label appears when protection blocks an attack. Taunt marks redirected targeting, while corrosion marks a defense-reducing effect.
Buff and cleanse labels. Attack or defense buff labels mark a boost to that stat. A cleanse label marks the removal of a harmful effect.
Special combat labels. EVA↓ marks reduced evasion, and Set marks a deployed device. Unique effect names such as Frozen or Reverse Scale appear when their skills trigger.
Value tables: Time limit · Turn order